THIS GAME
IS NOW AVAILABLE IN BOTH PC & MAC!
FEATURING A
SIMULATION OF THE FIRST DECADE OF THE 21ST CENTURY
PLUS THE
YEARS 2010 & 2011
A GREAT WAY TO LEARN ABOUT
ECONOMICS IN THE CONTEXT OF RECENT HISTORY
FROM 9/11 TO "THE GREAT
RECESSION"
SEE BELOW FOR MORE
INFORMATION ABOUT THE NEW 2012 EDITION
-- Available in PC CD or
DOWNLOAD Formats --
The Global Economics Game is an educational software game that simulates
macroeconomic activity in a global context. Players are in
charge of their nation's economic policies. They are the chief
economic advisers to the president, the legislature, and the central
bank of their countries. The object of the game is to promote
balanced economic growth without excessive pollution, while maintaining
full employment without too much inflation. Fiscal, trade, and
monetary policies are used to avoid undesirable situations such as a depression or stagflation.
The game is fun to play. It puts
you in charge of a nation's economy. One person can play the game
against 1 to 6 other persons and/or computer managed countries.
Because it is educational and based upon the fundamental principles of
macroeconomics, it is a useful and practical product for the following:
Students, faculty and economics departments at high schools,
colleges, and universities.
International business programs at academic institutions.
Training programs at international companies and organizations.
Parents who want to give their sons and daughters an
educational gift.
Persons who like to play strategy games.
Anyone interested in the myriad of forces that shape the global
economy.
"The Global Economics Game represents an excellent vehicle
for providing impetus and stimulation for students to learn more about
macroeconomics. Students learn about the difficulties and
tradeoffs associated with stabilizing and balancing a nation's economy
through the use of discretionary economic policies, all within the
framework of a challenging and fun game. The game realistically
simulates the interactive economic performance of nations based on (1)
fiscal, international, and monetary policies supplied by the student
'policy makers' and (2) a set of predetermined socioeconomic
competitive conditions and shocks that are changing throughout the
game."
-- C. T. de Arrigunaga, Ph.D., President of Financial Consulting
-- Adjunct Senior Professor in MBA Program at Golden Gate
University
-- Adjunct Professor in International Graduate Finance Program
at University of California, Berkeley
System
Requirements: IBM PC or COMPATIBLE
WINDOWS 95 or 98/NT/XP DRIVE CD
ROM 16 MB RAM
-- Featuring The First
Decade of the 21st Century --
+ Original 20th Century
Economic History Game
We are very excited about
the latest edition of The
Global Economics Game. In addition to the original game which includes the
regular version and a simulation
of the economic history of the United States from 1900 to 1999, this new version includes a simulation of the first decade of the 21st
century plus the years 2010-2011.
It portrays macroeconomic principles and policies in their historical
context. You can play one or more decades at a time. The
player with the highest score at the end of the selected time period
wins the game! The United States economy performs just as it
actually did historically. The other economies selected will
behave similarly, but players are able to use polices to improve the
performance of their economies.
There were many significant
economic events and policies that occurred between 2000 and 2011.
China joined the WTO in 2000, 9/11 occurred in 2001, and Facebook
was introduced in 2004 which was about the same time as the "Big Dig"
in Boston. YouTube came in 2005 along with Hurricane
Katrina. The Dow Jones Index peaked at 14,164 on October 9,
2007. After that it went into a freefall along with plummeting
housing prices, and the sub-prime mortgage crisis ensued. The
period at the end of the decade was dubbed "The Great Recession" as
unemployment rates exceeded 9 per cent. Government policy reacted
with the Troubled Asset Relief Program (TARP) in 2008 and the American
Recovery and Reinvestment Act (aka "The Stimulus") in 2009 -- pumping
nearly $900 billion of government spending into the economy with
borrowed money. The Decade Chart that you will see in game is
shown below:
The original 20th Century
Economic History Game is still an alternative. It simulates
American economic history from 1900 to 1999.
At the beginning of the 20th
century there will be very little inflation, because countries were on
the gold standard. But World War I will bring galloping
inflation. Following a turbulent post war recession, the Roaring
20s will be prosperous until the great stock market crash of
1929. During the 1930s everyone will be trying to get out of the
Great Depression. The economic effects of World War II will
dominate the 1940s. The 1950s and 1960s run more smoothly.
In the 1970s and early 1980s stagflation caused by two oil shocks will
be the challenge. The United States is very difficult to beat in
the 1990s, because it was a prosperous decade of balanced growth and
disinflation. The game also includes a simulation of the first
four years of the 21st century including the global recession that
began in 2001.
Although the focus of the
game is the historical economic performance of the United States, the
game includes Decade
Events that
pertain to other countries as well. Many of the world's most
significant events of the 20th and 21st centuries are included in the
game. Other events are more a matter of interest than
significance. The events depicted below are a small sample of more than 200 events that occur in the 20th century
history version of the game.
Decade Charts: For each decade there is an attractive and
informative chart depicting United States data for real GDP,
unemployment, inflation, the federal budget, the stock market and
interest rates, as well as interesting and significant events.
The Decade Charts below are for the 1920s and 1990's.
OTHER NOTEWORTHY FEATURES
. . .
. . . COMPUTER MANAGED COUNTRIES: These countries are advised and managed by
Professor N.D. Cator, and he is a good Keynesian economist. In
the 20th century version of the game his one year economic forecasts
are accurate and he sets monetary policy accordingly. This gives
him an advantage and makes him difficult to beat.
. . . LAISSEZ FAIRE COUNTRIES: These countries are programmed to move toward the
center of the playing area most of the time. They represent the
neo-classical theory that market economies automatically adjust to an
economic imbalance. They are very competitive opponents and are
quite capable of winning the game! This feature gives you
the option to simulate the great theoretical debate between
neo-classical and Keynesian economics. It adds a whole new
dimension to the game and makes it that much more thought provoking,
educational, and fun to play.
. . . RATINGS:
At the end of the game, each
player receives a rating for how well they played the game. The
highest rating is assigned the title of "Chief Economist." The
rest of the ratings descend as follows: Senior Economist, Associate
Economist, Assistant Economist, Intern Economist, and Student
Economist. The lowest rating is "Novice Economist."
"I love the idea of adding the 20th century economic history
component to the game. I think it adds greatly to its educational
and entertainment value. The decade charts are colorful and
interesting. I am adopting the game for use in my Principles of
Economics class next semester."
-- Chris Austin, Economics Instructor
-- Normandale Community College, Bloomington, MN
"The 20th century economic history game is fun and
entertaining. It allows players to realize the difficulty that
governments have faced in implementing policy to reduce business
cycles."
-- Jeffrey Edwards, Assistant Professor of Economics
-- Texas Tech University, Lubbock, TX
"The 20th century economic history is a great addition to a great
game! The opportunity to play each country against another in a
multi-player format is one of the better features of the game."
-- Dr. Jon-Eden Stern, Economics Professor
-- Remington College, San Diego, CA
"The 20th century economics game is a good way to look at how the
economics have advanced over time and how the AD-AS structure has
changed alongside. The game is easy to follow and very
informative."
-- Robert Eyler, Associate Professor of Economics
-- Sonoma State University, Rohnert Park, CA
"The 20th century economics history is an excellent addition to
the game. It would be nice to have a version that focuses on
Canadian economic history."
-- Peter Tsigaris, Economics Professor
-- University College of the Cariboo, B.C., Canada
"The Global Economics Game and its 20th century economic history
feature would be useful as a supplemental course activity to reinforce
economic concepts. It's not too difficult for students to
understand."
-- Bruce Buckle, AP Economics Teacher
--Montoursville Area High School, PA
What users are saying: Here are some comments that we
have received from teachers and students who have played the game in
their classes at colleges and high schools:
(Note: The Global Economics Game was formerly called The
World Game of Economics.)
"My special honors
section of Economics 1B (Principles of Macroeconomics) played your World Game of Economics in our graduate student
computer lab. It was a practice round for our class contest, and
they enjoyed it very much. One group decided to play as a team against
two computer opponents, and won! A second group just played
against each other. The third group played against each other
plus a computer opponent. We didn't make use of the laissez faire option at this time. The
students came away thinking about the game and their strategies and
began to have a glimmering of its relationship to the underlying
economics. They eagerly borrowed all of the CDs to study the game
for their homework and for the final round of the class contest.
The winners get treated to a dinner at the end of the semester.
So it's working well. Thanks for creating the game."
-- Dr. Peter
Lindert, Professor of Economics at the University of California at Davis
-- Co-Author of International Economics
Textbook (McGraw-Hill Publishers)
"The World Game of Economics presents nearly all of the
material that we teach in a basic macroeconomics course in a most
unique, innovative, and effective way."
-- Dr. Christine Farias, Oakton Community College in Des
Plaines, Illinois
"Many thanks for the new lesson plans that go with The World
Game of Economics. Students seem to learn more with a
structured approach to the game. The students in my large intro
class use your game as part of their country journal exercise.
The game has given them a greater sense of consistent
policy-making. I really appreciate all of the great service on
the game, especially the World Economics News articles."
-- Dr. Caroline Fawcett, American University School of
International Service (Wash. D.C.)
"I teach senior
economics students in Ontario, Canada. I used The World Game of Economics with a small class of eleven
students. They have all enjoyed being able to make a variety of
macroeconomic policy decisions in an attempt to influence the GDP
growth of their countries. As an educator, it is nice to have a
simple simulation that enables students to test their understanding of
abstract economic ideas. My own sense is that the game is a
useful tool for helping students differentiate between fiscal,
monetary, and supply-side approaches to the economy. The current
events that occur during each player's turn are excellent. I like
the product."
-- Bob Childs,
Economics Teacher at Napanee High School in Canada
"I was the fortunate winner of your scholarship contest last
year. When I received the award I did not know what I would be
doing with the money. However, I just received my acceptance
letter from Stanford University on early admission for next fall.
I thought you would like to know this, because that is where the money
I received for your contest will be going. I have been sending
scholarship applications all over the place. Yours was the first
one I received, and I sincerely want to thank you for making it
available to me. It was pretty encouraging to receive it, and it
was part of the reason that I sent my application into Stanford.
Thanks again."
-- Jessica Scalise, High School Student in Northern California,
USA
"Economics is a
hands-on science. One cannot simply sit down, open a book and
suddenly master economic theories. Interaction with such a
complex subject is imperative. By playing The World Game of Economics, my knowledge of economics was
brought to a higher level in that I am dealing with economic issues
that countries actually face and I am seeing the effects of certain
economic decisions. But an important aspect of the game is that
it is fun! As I played, I did not think, 'I have to learn
economics now.' I was simply learning it. Many students
would benefit greatly from this program. Economic terms are
explained clearly, as are the consequences of each decision made.
The game is creative, enjoyable, and a brilliant new method of teaching
economics."
-- Meighan
Shaughnessy, Student at Santa Rosa Junior College in California, USA
"I was pleased to
play The World
Game of Economics
in a classroom setting. I was really impressed with it.
It's easy to learn to play and is extremely visual with lots of
pictures which makes it enjoyable. I got a great understanding of
what happens to the economy under certain situations. I learned a
lot from this game. I should rather say that this game cleared up
a lot of confusion that I had about the economy. I would
definitely recommend the game to anybody."
-- Community
College Student in California, USA
"At the lab I find
the game to be fun, exciting, and addictive. I keep trying to
beat the computer. I haven't been able to beat it yet, but I will
keep trying until I win. It's a great game. Thanks for
inventing it."
-- Community
College Student in California, USA
"I tried several
times to beat the computer, but I lost anyway. When a classmate
and I began playing the game against each other, it became easier and
more fun. I liked this way, because the two of us were almost
always even. For example, at one point the scores were 70 to
68. We both felt good about our knowledge in
macroeconomics. I also liked it, because we both went into the
red zone but were able to use our economic policies to get out of
it. I have had a very worthwhile experience playing The World Game of Economics."
-- High
School Student in California, USA
"The game's best quality, in my opinion, is
its careful and thorough explanation of all the macro economics related
terms and concepts. No one really loses in the game, because
everyone gains a better understanding of the terms and concepts
presented. Being able to see how each current event pushed your
country either closer to or farther from the ideal location was also a
plus and helped to illustrate the major effects of changes in aggregate
demand and aggregate supply. Overall, my group and I enjoyed The World Game of Economics and took away from it an experience that granted a
sense of economic enlightenment on the subject matter."
-- High School Student in California, USA
The World Game of Economics was a very interesting way of applying the economics
that I had already learned in class. The game is versatile,
playable for enjoyment alone, yet engrains the economics that it
demonstrates into the mind of the player. I thought that the policy gridlock
was a good touch, as the government is often plagued by such policy
barriers. I found that the game was a unique way of making
economics fun and a good way of committing the effects of various
economic policies to memory. I also liked the availability of
selecting from many different countries. To close, I think that
your game is a very good program that demonstrates the effects of
various influences on the economies in this world."
-- High School Student in California, USA
This site has been
selected by Study
Web as one of the best
education resources in
economics on the worldwide web.
The World Game
of Economics is recognized by
Ltsn as a macroeconomics teaching resource.
EcEdWeb identifies the World Game of Economics
as an educational resource
for both K-12
and college educators.
tutor2u
selected The World Game of Economics as a site of the week (09/15/99)
-- "an
interactive economics policy game with a distinct international focus"--
The Social Studies Program
area of the Curry School of Education at the University of Virginia
hosted the National Council for Social Studies Technology in the
Classroom Conference July 14-16, 1999. The World Game of Economics was among those software products that
were reviewed by educators attending the conference. Here are
excerpts from those reviews:
. . . "A very useful collection of high
quality lessons come with the software."
. . . "The educational benefit is worth
the time it takes to learn how to run/operate the game."
. . . "It can be used to address a
variety of objectives, including macro principles and historical
conditions."
. . . "It extends and enhances what a
teacher can do."
. . . "The Program operates using many
real-life factors and conditions -- it is connected with reality."
THIS GAME IS AVAILABLE IN PC CD AND DOWNLOAD
FORMATS.
The World
Game of Economics (C) 1999 Ronald W. Schuelke
All Rights Reserved
The Global
Economics Game (C) 2000-2004-2012 Ronald W.
Schuelke All Rights Reserved