Lizardmen At a time when the Empire was but a future event,
before Orcs knew what to do with rocks ("Hit
fings!"), even before the Elves became aware of the
Dwarves, the Slann ruled the world. Their genesis, rise
and fall are shrouded, but their legacies remain. The
warp portals linking the world's poles to Chaos are one
such legacy. Blood Bowl is another... |
Qty | Title | Cost | MA | ST | AG | AV | Skills |
0-12 | Skink | 60,000 | 8 | 2 | 3 | 7 | Dodge, Stunty |
0-6 | Saurus | 80,000 | 6 | 4 | 1 | 9 | None |
Reroll counter: 60,000 gold pieces each.
AvailableSkills
Title | General | Agility | Strength | Passing | Physical |
Skink | * | * | |||
Saurus | * |
Special Rules:
Lizardmen Slann Mage Priests
The mages of lizardmen are easily the most powerful in the world, and is reflected in thier abilities. Lizardmen must spend an extra 50k for their wizards (they don't mind, they worship them as gods anyway)... but, their wizards may use any 2 of thier abilities per game (ie a celestial wizard can cast a bold and zap, or any combo of it's 3 spells).