Mixed Race Teams

Teams can (when originally created) mix races. Rerolls cost equal to the highest reroll cost of any included race plus 10,000. Mixing races limits your positions as follows:

A team cannot have more than 3 races (not including allies).

A mixed race team cannot add new races after generation, tho if it loses all of a given race to death, may replace with like players. A mixed race can have allies, as long as the allies are available to one of the races, and they double penalties (-2 ff, loss of reroll on 1-2)

Mixed race teams cannot mix 'good' and 'evil' races. Humans and Norse are considered 'Neutral', and will mix with anything.

Position equivalents

Linemen: all Linemen, Long Beards, Chaos Beastmen, Hobgoblins, Skeletons, Zombies, Goblins, Halflings, Bull-Slann, Thralls

Catchers: all Catchers, Lion Warriors, Ghouls, Gutter-Runners, Troll Slayers, Witch Elves, Black Orks, Berzerkers, Eagle Warriors

Blitzers: all Blitzers, Wights, Dragon Warriors, Storm Vermin, Wardancers, Chaos Warriors, Chaos Dwarf Blockers, Huscarl, Jaguar Warriors

Throwers: all Throwers, Runners, Phoenix Warriors, Mummys

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