Teams can (when originally created) mix races. Rerolls cost equal to the highest reroll cost of any included race plus 10,000. Mixing races limits your positions as follows:
A team cannot have more than 3 races (not including allies).
A mixed race team cannot add new races after generation, tho if it loses all of a given race to death, may replace with like players. A mixed race can have allies, as long as the allies are available to one of the races, and they double penalties (-2 ff, loss of reroll on 1-2)
Mixed race teams cannot mix 'good' and 'evil' races. Humans and Norse are considered 'Neutral', and will mix with anything.
Linemen: all Linemen, Long Beards, Chaos Beastmen, Hobgoblins, Skeletons, Zombies, Goblins, Halflings, Bull-Slann, Thralls
Catchers: all Catchers, Lion Warriors, Ghouls, Gutter-Runners, Troll Slayers, Witch Elves, Black Orks, Berzerkers, Eagle Warriors
Blitzers: all Blitzers, Wights, Dragon Warriors, Storm Vermin, Wardancers, Chaos Warriors, Chaos Dwarf Blockers, Huscarl, Jaguar Warriors
Throwers: all Throwers, Runners, Phoenix Warriors, Mummys
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