Tournaments

The general tournament scedule goes Chaos Cup, Blood Bowl, Dungeon Bowl, Spike!

Tournaments include all teams eligible, with single-elimination qualifiers for the Semi-Finals as necessary, with top teams getting first byes and advantage of choosing qualifying opponents, if applicable, and higher ranked teams automatically get home field advantage, exept in the DungeonBowl.

Handicaps for extra cards becomes extra team rerolls per half in the playoffs.

Buying extra cards and freebooters is at double cost during the playoffs

Buying assasins is at double cost during playoffs

Chaos Cup: No rules changes. The extra Random Event card does not factor in to the team's TR, but cannot be used in other tournaments.

Blood Bowl: No rules changes.

Dungeonbowl:

Use standard dungeonbowl rules (updated for 3rd edition blood bowl) exept that a player 'lost in space' by a teleporter is placed in his team's reserve box. Large monsters restrictions are not in effect. Also, if the ball pops or gets lost in a trap that it can't be recovered in (quicksand, trap door) it is either teleported into a new chest not yet opened, or tp'ed onto a teleport square the next turn.

Each team, starting with the highest-ranked in league points, chooses a type of Team Wizard it will be playing for. No teams may take the same wizard, but a team may choose ANY wizard, even one that would normally not work for the team. Some wizards are less useful for some teams, ie the Slaver Wizard can only enslave players who would normally play (or ally) for the team.

Also, the Semi and Final rounds are all fought in a big 4-way dungeon bash, with the first 2 teams to score getting first and second place finishes, and the other 2 teams getting standard prize money. The final dungeon has a moderating "Dungeon Master", who can make all sorts of nasty things happen (but not show favoritism), and will have extra chests with 2 of them containing game balls. A team in the final can only score 1 TD (once a team scores first and wins, it cannot score again, and just defends it's end zone), and the first ball that scores is instantly teleported away.

The extra wizard does not add to the team rating, but cannot be used in other tournaments.  If the wizard is killed, he can be replaced for the standard fee.

Spike!: No rules changes.
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