Ball: Random (see notes)
Home Field Advantage: +2 Rerolls, +1 Fan Factor
Team Rating Bonus: +40
Total Field Cost: 500,000gc
Notes
At the start of a game, before rolling for kickoff, the Chaos All-Stars roll to see what type of field surface and ball will be used for the game.
Ball Selection Table
2d6 roll | Ball Type |
2: | Iron Ball |
3: | Squig Ball |
4: | Explosive Ball |
5-6: | Spiked Ball |
7-8: | Normal Ball |
9: | Enchanted Ball |
10: | Floating Ball |
11: | Magnetic Ball |
12: | Pick any Ball |
Field Surface Selection Table
2d6 roll | Field Surface |
2: | Broken Glass on Astrogranite (+1 AV and Injury rolls) |
3: | Broken Glass (+1 Injury rolls) |
4: | Slick Oil (use multi-push like Ice, unlimited sprints, but with a -1 to the die each sprint 1-2,then 1-3 ect. to fall, 6 always OK. All players roll d6 for every non-sprint movement of ANY type (even followups and push-backs without flash) on a 1, player falls) |
5: | Rubber (extra bounce scatter, -1 pick up ball) |
6: | Astrogranite (+1 AV rolls) |
7: | Normal |
8: | Mud (sprints fail on a 1 or 2) |
9: | Soft Grass (-1 AV rolls) |
10: | Ice (sprints fail on 1-2, extra sprint, 4 MA to stand, use all dice push backs, reverse push backs on poor blocks) |
11: | Glue (-1 to all dodge rolls, no sprints, all players get Stand Firm but still fall from dodges, must roll ST or less to stand up with assists both ways) |
12: | Pick any |