Important Charts
Missle Weapons
1-2 | Hits a weak spot. Ignores armour saves |
3-4 | Ricochet. If there are any other models within 6", the closest enemy model is also hit. Both targets make saves as normal. |
5-6 | Master Shot. The missile hits a vulnerable spot. The target suffers 2 wounds with no armour save. |
Bludgeoning Weapons
1-2 | Hammered. The target is knocked off balance and may not attack this turn. |
3-4 | Clubbed. The hit ignores armour saves and saves from helmets |
5 | Wild Sweep. Opponent is disarmed. Choose one weapon randomly to be lost. (he finds it again after the battle) |
6 | Bludgeoned. The victim is automatically taken out of action if he fails his armour save and takes a wound, even if he has wounds remaining. Treat 'dead' results as full recovery when determining injuies if a hero. |
Bladed Weapons
1-2 | Flesh Wound. Ignores armour saves |
3-4 | Bladestorm. The attack causes 2 wounds instead of 1. |
5-6 | Sliced! Ignores armour saves, causes 2 wounds, and adds 2 to injury rolls |
Unarmed Combat
1-2 | Body Blow. Immediately roll to hit and to wound again as normal (bonus attack) |
3-4 | Crushing Blow. +1 to injury roll |
5-6 | Mighty Blow. Ignores armour saves, +2 to injury rolls |
Thrusting Weapons
1-2 | Stab. +1 to injury rolls |
3-4 | Thrust. target is automatically knocked down. roll for further injury as normal. |
5-6 | Kebab! Ignores armour saves, add 2 to injury rolls. Victim is knocked back d6" and the attacker follows, staying in base contact. Any other models in the combat are separated. If the target collides with another model, the other model takes a ST 3 hit. If the victim hits a wall he takes an additional wound with no armour save and +2 injury roll at the strength of the original wound. |
Torch/Flaming Weapon
1-2 | Singed. Attack ignores armour saves, make a LD test at +3 to avoid rout |
3-4 | Toasted. Take an additional ST 3 hit with no armour save. make a LD test at +2 to avoid rout |
5 | Fried. Take an additional ST 4 hit with no armour save and +1 to injury...make a LD test to avoid routing. |
6 | Ignited! Target is engulfed in flames...will take an additional ST 4 hit and automatically routs. Will take an additional ST 4 hit with no armour save untill he recovers (If immune to psycology, will still take ST 4 hits until he passes a LD test during his recovery phase) |