NOTE: As a warning, the Control Panel Display flashes red when your energy supply drops below 1000 units.
ENERGY DRAIN
Reason for Drain | Unit Drain |
For each enemy photon hit | 100 units |
For photon fired | 10 units |
Per second when shields (S) are up | 2 units |
Per second when computer (C) is activated | 1/2 unit |
Per second for life support system (always on) | 1/4 unit |
ENERGY USED FOR ENGINES
Twin-Ion Speed | Unit Drain Per Second |
0 | 0 |
1 | 1 |
2 | 1.5 |
3 | 2 |
4 | 2.5 |
5 | 3 |
6* | 3.5 |
7 | 7.5 |
8 | 11.25 |
9 | 15 |
* The most efficient speed is 6 (v=12), in terms of energy usage and distance traveled.
ENERGY USED FOR HYPERWARPING
Hyperwarp Distance (in sectors) |
Energy Drain per Jump (in units) |
0 | 100 |
1 | 130 |
2 | 160 |
3 | 200 |
4 | 230 |
5 | 500 |
6 | 700 |
7 | 800 |
8 | 900 |
9 | 1200 |
10 | 1250 |
11 | 1300 |
12 | 1350 |
13 | 1400 |
14 | 1550 |
15 | 1700 |
16 | 1840 |
17 | 2000 |
18 | 2080 |
19 | 2160 |
20 | 2230 |
21 | 2320 |
22 | 2410 |
23 | 2500 |
NOTE: Jumps over a distance of five sectors are very costly. If it is necessary to go a long distance it is more efficient to make several smaller jumps rather than one long jump. Also note that these numbers are approximate only. It is possible to find null points within a sector which vary these values slightly.