Chapter#4 Bats Tower



Part#1 Mrs. Catfish: When you submerge, Conker will walk on, until a catfish, with her friends, will call him over to the dock. They will need a favor from Conker as usual. Conker excepts this since there is money involved. They need him to get rid of the bulldog fish as so they can open the safe. Have Conker swim through the river. Stop at the waterfall to go into the tunnel. Grab the extra life. And chocolate if your feelin' low. Continue along the river and you'll reach the Bullfish area. You'll see a tunnel underwater. Quickley swim into it. When you submerge, swim on then upward to find yourself in a tower. Preferably, Bats Tower.

Part#2 Barry's Mate: Go forward until Conker will talk to the foul mouthed, Mr. Cog. He also has a problem that Conker can't get out of the grump. Conker flips him over to find a nicer version of Mr. Cog. A litteral split personality. Conker is informed that he needs to find the three other cogs. Then Mr. Cog is flipped back over and is scorned once again. Go on the now raising platform. View a cutscene of Barry's mates (the other bats) as they plot to get at you again. Walk along the path then balance along the next path. Using your blowtorch on the bats. Then continue along the path. Jump onto the rope and climb up to find another path that looks the same as the last one. Climb up these next several paths. Careful, it is a LONG fall down! When you reach the top, jump to the switch to pull it. It will open a door under the water below. Conker will land on the web you might have seen on your way up here.Go up again... Climb ALL the way up the rope to jump off onto another rope. Then jump to the tower roof ledge. Go around it to the right. Avoiding the Spike soldiers. If you fall into the tower, there is a good chance you'll die. If you fall of the tower, you'll appear at the Bullfish's area! He'll attack with some "Jaws" music. You'll come across some cash sooner or later. After collecting your money, carefully make your way back down.

Part#3 Cog's Revenge: Swim all the way through the new tunnel, avoiding the spike soldiers. Surface at the other side to find yourself in a circular room with a tunnel continuing on. There is a female cog in this room. Chasing her won't do any good, so head her off and whack her with your frying pan. This might take a couple of tries. Once whack, pick her up and go back into the water. Swim to the main room, walk up to Mr. Cog, and Conker will place her back. Go back to the circular room and into the tunnel that leads to a bigger room with a pillar in the middle. Two female cogs will be to the right. Chase them, then head them off. Whack one of them. This should be easier sinse the camera isn't right above you this time. Take the cog you whacked back to the cog row. Repeat this with the other cog. Now the row is complete. Jump onto the circular platform. Remember that faucet at the cow area? Spin this also. Continue until it shows the Bullfish's leash get reeled close to the rock. The angery female cogs will hop off, and placeMr. Cog on the big cog. The big cog will flip over, activating Mr. Cogs nicer side once again. He'll thank you for your accomplishment. Swim on back to the Bullfish area.

Part#4 The Combination: Swim all the way back to the catfish. Lead the way back to the bullfish area. The cats will tease the bullfish before the leader opens the safe. Which was from the word "wrong" to the word "right". Enter the safe.

Part#5 Blast Doors: When you enter, you'll see a sleeping wad of money. He'll wake up and see that you are not his master. He'll hop into the floor, which will close behind him. A CS button will appear. Take out the slingshot. You'll notice a spinning dail with letters on it. Spell out OPEN and the floor that closed will reopen. If you mess up while spelling, the alarm will go off and one of the spike soldiers will attack you. To avoid getting hurt when screwing up, put away your slingshot and get out as soon as you hear the alarm. When the floor reopens, hop down and land on the CS button floating on the water. Take out a mine hat. Conker will put in a battery for the light. Dive into the water and expect the worse up next as you swim swim under.

Part#6 Clang's Lair: Now I can't hold this in any longer, I have to say, only this. I HATE THIS FU*KEN PART! IT IS SO CONFUSING AND THE CONTROLS ARE AS SH*TY AS HELL! IT ALSO TOOK ME 9 FU*KEN TRIES THE FIRST TIME I TRIED TO COMPLETE THE GAME! AHHHHHHHH!!!!!!!! (breathes heaviely and uses an inhaler) There. Sorry about all that sh*t. I just really hate this part. Well, there is only one other part in this game I hate even more... When you sub merge, swim through the corrider. Stop at the air ducts along the walls for air. Along the way to the end, you'll see s big mechanical eye known as a Clang. Blind it with the light. But, remember that the battery doesn't last forever. At the end will be a big room with a airpipe at the far end. Quickly swim over to it then inhale with relief. There is another tunnel in this room. This whole tunnel and big room pattern will repeat. I always stay at my air sorce and look for a Clang. Once you see it, take the tunnel that it is and follow it. Swim on until you reach another room. Swim upward and surface for air. Stand up on the CS button and get another battery. Look down to see where the Clangs all go and go there. Repeat this process until the surface area has a switch in it. Pull the switch and it'll open a tunnel that is similar to the tunnel at the beginning of this part. Repeat the process until atthe top of the room is the new tunnel. Swim to it and the airduct that was visable as soon as you saw this tunnel. Your almost there! Swim up the corridor to the surface. Using the airducts along the way. Surface, then hop up onto dryland at last! Go into the big hole to exit this area. (YESSSSS!!!!!)

Part#7 Pisstasic: Here's the really fun part! Conker is now in a boiler/furnace atmosphere. Continue along till a cutscene comes in. Two fire imps will fart, drink, and smoke below you in front of a beer barrel. Conker will hop down with his back to them. One of them will point out that Conker looks flameable. Then they'll both zoom to the center of the room. Where the boiler is. Go to the front of the beer barrel and you'll find a CS button... Get drunk and piss on the several fire imps. Careful that you position yourself near the CS button that contains alka-seltzer. You don't want to get hangovers near the fire imps, as they'll easily burn you. Keep this up until two remain and they activate the boiler in the center.

Part#8 Brass Monkeys: The imps will bring the boiler to life. Who has a snooty personal. They'll make his "brass monkeys" appear at his bottom. This will be yet, another interesting boss fight. Go to one of the four platforms in the corners. Each has a grate in front of it. Wait until the boiler stands on top of the grate before high jumping and pulling the handle. Beer will pour on the boiler and he'll stumble backward. While he's spaced, go to his balls and a lightbulb will appear above Conker's head, takes out two bricks and strike his balls. Ouch! Repeat this three more times on the other platforms. On the final ball smack, the brass monkeys will go flying! The boiler will fall to the ground, and the imps will accidently press the self-destruct button. Avoid the two fire imps while doing this next step. Push one of the balls onto the switch. It is parellel to the alka-seltzer CS button. This will open the door next to the switch. Behind it is a corrider with a patrolling spike soldier. Push the other ball into the corrider. It will roll in to the soldier and they'll both crash through the backwall. Go through the hole. You'll find yourself in the "Blast Doors" Room. Grab the cash and exit the safe.

Part#9 Bullfish's revenge: Conker will want his reward from the catfishs (10% of the fortune). She lets him have the dollar. He counts the money. Only $10!? He makes a new deal... He keeps the lot! The suprised Mrs. Catfish studders than notices the bullfish's leash is snapping. She says they should leave, and they go. Swim to the beginning of the river and the leash will snap. Uh oh... Swim behind each catfish as so the bullfish will tear her to pieces. This will let you get ahead. Repeat this with all the catfish. When you get near the dock a cutscene will take place. Conker will go up the dock and run in place from the slippery dock front. When the bullfish is almost to him, Conker will break free of the slippery effects and run! Here's the "Jaws" parody, Conker runs as the bullfish destroys the dock behind Conker. Conker will dive to the left and the bullfish will crash and get stuck into the mountainside. Hop on to the bullfish. Highjump into a alcove with three wads of cash. Collect your money and exit the area via the water tunnel.

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