Chapter#7 SpookyPart#1 Mr. Death: As you submerge to the mine area, the tunnel behind Conker will be blocked off by rocks. Tread forth the water to find another mine area to your right. Ignore that for now. Go forward to appear in a lake with strong currents. Forward is a dock with Gregg on it, swiping at the catfish with his sythe. If you haven't met Gregg up to this point, then you are a good gamer. You'll see a area to the left. You can't go here because of the strong water current. Follow the current into a tunnel. As you submerge from the water pipe, jump forward to grab a leveer that will open the huge door at the top of the dock where Gregg is. You'll see that you are in that mine tunnel that was to the right. Go onto Gregg's dock, and he'll greet you uncheerfully. Sinse he hates the undead, he'll hand you a shotgun for good use. Continue up the dock/path to the graveyard. From here on, this chapter becomes, obviously spooky. If you don't know the shotgun controls, go to the Basic Controls page. Walk along the path and you'll veiw a short cutscene where the zombies rise from their graves! Use your lazer sight and cap them all in the head. Some of the zombies will turn into head and feet, so keep your eye on them. After you've shot 12 zombies, Gregg will appear at the front of the big door at the back of the area. Put away your shotgun, and run to him! He'll be pleased that you killed alot of the undead, and will open the door for you. Go up the long narrow path, and the blood thirsty worms will appear again. Only this time, they are in skeleton form! Dodge past them to reach the Mansion at the top. Go on inside. Part#2 Count Batula: You'll enter to veiw a long cutscene where a squirrl guy, who is obviuously a vampire, nurishes Conker until villagers barge into the keep. Then Count Batula will turn Conker into a vampire bat! If you don't know the controls for this, go to the Basic Controls page. You'll need to bring back around seven villagers to the grinder. First go to the main room to find four villagers. One is at the top of the stairs. When Conker's radar goes off, he'll home in on the villager. Drop bat guano on the villager to kock em out. You'll know you jit if you hear him screech. Touch the villager and Conker will pick em up. Fly back to the grinder room. Conker will slightly fall from the wieght of the villager, so tilt back on the joystick to keep from falling down. Don't take too long as Conker can't hold the villagers for ever. As soon as you fly over the grinder, Conker will drop the villager automaticly. Go back to the main room, there are still three villagers at the bottom of the stairs. The villagers throw stuff at you, so pick up a villager when they are away from the others. Or knock them all out and grab one. Get them all then go to the library. There are also villagers all over the courtyard, but the library is closer to the grinding room. Get all of the villagers here. This whole time, Batula is still hanging from his rope as a bat. After drinking all the blood from these guys, he'll get too fat, and the rope will snap! He'll fall into the grinder. Ewww... This was another interesting yet, slow boss fight. Conker will land back on the floor and turn back into a squirrl. Then zombies will take control over the house. This chapter wasn't as spooky while you caused the horrors wasen't it? Part#3 Zombies: You'll start near a door. Don't go in just yet, go to the library. Jump onto the bookcase in the center and use your crossbow to take out all four bats as they fly at you. If you don't know the controls for the crossbow, go to the Basic Controls page. After that's done, take out all the zombies in the library. Including the two in the hallway that leads to the mainroom. Go back to the door that you started at and go in this time. Before you go in though, stand in front of it with your shotgun as a zombie will be right in your face! Go in and kill the zombie to your left. Go across the rafter to the crossbow. Shoot the three bats in front of you. Continue across the rafters to the key. Pick it up and make your way back to the mainroom. Follow the path to the library and continue down the hallway. Don't go to slow at the hallway, there is a good chance the zombies her have come back! When you reach the front door in the mainroom, the huge gap in the courtyard will get a bridge over it. Go to the hallway that is opposite the one you just came in. Have your shotgun at ready, for there is a zombie around every corner of this hallway. You'll come out at the dinning room. You found the first key at the rafters above. As you enter, there will be zombies here as well. If you look carefully, one of them is not a zombie, but a living villager, if you follow her, she'll run through the passageway and jump into the gap! Kill all the zombies in the dinning room, then go across the bridge. Shoot all the zombies in the courtyard, and grab the key at the center tomb. Go all the way back to the door. Go as fast as you can't, as there is a slight chance the zombies in this hallway have returned also. This key will make a ladder appear in the grinder room. Go back to the grinder room and up the ladder. Jump to the platform at your left to grab some chocolate if you need any. The go to the platform at the ladder's right. Jump up to the next platform and you'll see a bone leveer. Jump up and grab it. The door under the staircase will open. If you look at the stairs, the door is at the area to the right. Don't bother shooting the zombie and go in. You'll appear high in the grinder room. Go along the rafter to the key. Go back through the door there. Sprint past the zombie. No matter what, it will have appeared. Put the key in and the frontdoor will finally open! Part#4 Mr. Barrel: Conker will pear out and remember the sleleton worms. Then he'll see the Mr. Barrel and realize his task of escape. You may have jumped on to the Mr. Barrel, but to no prevail, jump on it now and ride him out the door! Go down the path squishing the skeleton worms along the way. This is harder then the mountain, and is longer. Go into the graveyard door at the end. No zombies will pop up here. Giving you a chance to read the odd writings on the tombstones. xit the graveyard and work your way down the dock. Go across the water and against the current with ease. Go onto the isle and crash onto it. DON'T GO BACK IN THE WATER! Once you fall in, you can't jump back up. If you do fall in, go back to the entrance of the graveyard to find another Mr. Barrel. When at the isle, go through the tunnel. You'll find yourself in the Hungover area, in the tunnel at the bottom of the waterfall! Grab the well earned cash and go past the dead gargoyle. Go on through the tunnel. You'll be able to have Birdy drink the beers and helium again! Go up and exit the Hungover area and advance to chapter #8! |