Chapter#2 WindyPart#1 Mrs. Bee: After the cutscene, full up Conker's health meter, than continue to a sign that says "nasty" to the left, and "nice" to the right. Go a little ways down the nice path to the front of the footbride to find Mrs. Bee, who is flying and crying around the spot where her hive used to be. Accept the favor of getting the hive back, and take the nasty path. On the way down the path, note that the circular patch of grass down the path slows Conker down. Continue walking till you reach the entrance to the big hornet hive. Also, you might notice the dung beetles at the back of this are. If you get close enough to them, they'll talk amoung themselves. Don't go to the doorway of the hive right now, or a vicious worm will force Conker out by slightly slaughtering him. In front of the hive, you'll see the stolen bee hive. Touch it and Conker will pick it up. Three hornets will come out and try to sting you. Run down the path without stopping! Remember to run around the patch of grass, you'll know the reason why if you remember my note earlier. Run to the place were the hive was, and it will automaticly be thrown back. Mrs. Bee will fly in to it, and reveal that it doubles as a turret gun! She will blast the hornets to peices then give you $100 dollars as a reward. As Conker sees the money, the dollar signs ($) appear in his eyes. He does this throughout the game when receiving money. Continue up the "nice" path to see Birdie appear at the CS button in front of the mountain that has the four dungbeetles on in. Birdie will sell you a manual for $10. Pay up and you'll receive it. As Birdie leaves, the money (all money in this game is living) will like Conker's pocket alot better, and will hop on back to him. Use the CS button and Conker will read on how to use the slingshot (the game calls it a catapult, don't ask me why). Shoot one of the dungbeetles. He'll float off his stump and divebomb you. Shoot him while he's trying to divebomb you and he"ll die and blood will fly everywhere. Repeat this proccess with the other three dungbeetles to clear the path up the mountain. Continue up til you reach a fork, Conker says the left path smells a bit pooey, so he'd rather take the right path to the tunnel. This leads to chapter#3. Part#2 Poo Cabin: NOTE: I prefer this part after chapter#3. Exit the barn area and go into the area that Conker said smells a bit pooey. when he enters the area, he'll whip out his gasmask and put it on. Enter the little cabin right infront of you. A dungbeetle will make you a deal of giving you a pooball if you get some poo in the sewage area. Enter the area by going to the trapdoor and a lightbulb will appear again. Turn into anvil to smash through the door. Continue forward, and you'll notice that there is a wad of cash in an alcove above you. Ignore it for now. Go forward jumping from rope to rope and avoid the pouring poo. To avoid it, wait till it stops flowing for awhile. Reach a tunnel that has a poo waterfall coming out of it go in. There is a CS button above that you can't reach at the time, so continue forward and exit the sewage area. If you fall at all while you climb the ropes, don't worry. You'll only fall back into the poo cabin. Part#3 Pruned: When you exit the sewage area, you'll find yourself at a little field surrounded by prune juice. How do I know it's prune juice? It says so on the huge faucet shed! In the center of the field is a bull. Conker will ask him for some poo. Unfortunately, the bull hates red. Go up to the empty feeding stable. Go to the left and go up the path. Jump up on to the Wooden walkway. Avoid the rolling balls of poo from here till the top of the barrel. When you get to the barrel, high jump the tail spin to the top. Grab some chocolate if your low. Hop on to the faucets circular handle. Run in a circle around the top of it for a little before it pours prune juice into the feeding stable. A target will appear in the field. Conker points this out, and the fact there is a bull... Part#4 Yee Haa!: This will be another interesting boss battle. Get down to the field and some bull fight music will come on. Stand on top of the target and the bull will charge. Pushing the target in. The nearby door will come down and a cow will come out. Conker will point this out also. She will stop and eat some grass. Then a wall target will pop out of the field. Run over and stand on top of it. Wait till the bull charges and gets his horns stuck. You'll know he's stuck by listing for the sound effect. Hop onto his back, steering this guy isn't as easy as it looks. Go to the cow and charge her. She'll loose her appetite and go over to the feeding stable. She'll drink some prune juice. Then get the screaming squirts! She'll run over to the pooing grate in the center and stay there. Conker wil say she looks ready to go. Have the bull charge her again to send cow everywhere. Repeat this process three more times. You'll need to charge the cows more and more times before they get to the stable. Careful not to get to close to the edge of the field when riding, or the bull will throw you off his back. Ouch! When the forth cow is gored, Conker will fly off the bull. The bull's weight will break the grate. Follow him by jumping in. Part#5 Sewage sucks: The sewage area is now full of liquid poo! Paddle over (ewww...) to the CB button that you can now reach. Have Conker take some confience pills. Conker will finally learn how to swim. Hop back to the rope area and swim down past the dead bull till you go into the hole. Once back inside the poo cabin, hop back in to the sewer area and swim up top the wad of cash you saw earlier. Go back down the hole to exit. Leave the poo cabin. Part#6 Great Balls Of Poo: Note: This can only be done after the bull fight. Roll the ball of poo to the right of Poo Mountain along a river of poo. Roll it to the ledge and you'll see a sign that says, "No Pooballs!" Continue to push and the ball will land on top of the spike solider. Anvil the switch to create a whirlpool which will suck up all the creatures in the pond. Swim over to the door avoiding the whirlpool, as you'll lose a life if you get caught. Enter the door to go to Chapter#4. Note: I recommend doing this after Chapter#4. Take another ball of poo up the path behind the poo cabin. Roll it along the path, avoid the dungbeetles along the way. At the end, you'll see a huge dungbeetle that is blocking the origional path below. Conker will put a stick of dynamite in the pooball. He'll roll it over the edge and it'll land inside the dungbeetles mouth. Kaboom! Now the origional path up the poo mountain is unblocked. Roll another pooball up this path. This path is longer than the other obviously. At the top, roll the ball into the hole (Conker can't go in this hole). It'll come out of the boarded off door at the mountains bottom. Which is now unboarded of course! Before going into the mountain, there is one more thing left to do... Look above the hole and you'll see the peak of the mountain. On top of the peak is... A wad of cash! Reach it by High jumping then tail spinning. Now, of to chapter#5! Part#7 Wasps Revenge: Note: This part can only be done after chapter#6. When you leave the poo house, you'll see the wasp guys steal the hive again. Talk to Mrs. Bee then go to the wasps hive. High jump to the hole to the right. When you emerge, jump to the hole at the high center. Go in and grab the money. Go back to the entrance. Go into the mainhole where the big mean worm popped out of. Walk along the hives path. Jump into the turret hive. Shoot at the wasps as they appear. They'll appear on the radar as blue dots. If there is a red dot, that means a wasp is pursing you, and you should shoot them immediatly! Mrs. Bee will appear after a while and tell you to run for it. Jump out of the hive and grab it. Run out of the hive and down the usual path. When the turret hive is back, it'll have missile launchers attached. After all the wasps are blown to bits collect $400. Part#8 Mr. Barrel: This part can only be done after part#7 Wasps Revenge. Go up the path around the center mountain. The mountain has a windmill at the top. That's probly why this chapter is called "Windy". Along the trail, blood thirsty worms will pop up and throw Conker after chomping on him. Tail spin around them till you get to the top. Conker will pay a barrel some money. Hop on and ride the barrel down the trail. Running the worms down on the way. At the bottom Conker will fall off and the barrel will crash into the blockage at the end of the river. Conker will blackout from the fall. He'll wake up and notice that it is night time. Go into the newly opened tunnel and go forward to chapter#7. |