Sailor Moon Super S
As a game in itself, Sailor Moon is really not all that great. However, if you're a fan of the show, you will probably find something to like in this game. The gameplay, although rather sluggish and slow, is typical of 2D fighting games. It relies mostly on special moves, as the jump in attacks and standard moves are not that useful. The special moves, as Sailor Moon fans will be happy to know, are the special moves from the show (but hey what did you expect), and the characters yell our their trademark attack voices when they do them. You can play as any of the 10 scouts from Super S, but you can only use the Inner Senshi and Chibi in 1 player mode. There are actually no bad guys in the game at all, you just fight other scouts for "best sailor scout" or something like that. You can change your character's attributes to give more power in certain areas, such as defence, kick/punch power, special move power, etc. The game's graphics are very strange. The characters are rendered, yet the backgrounds are hand drawn animation. I really don't understand why the people that made the game desided to use rendered graphics for the characters, considering the animation is the high point of the show in the first place. Hopefully the sequel to this game will either use high quality animation like in Street Fighter Zero, or else use well textured polygons like Bushido Blade or Soul Edge.
Here are some scanned images from the manual...
some story background...
Some moves...
Here are the moves for the characters. Keep in mind that you can always make it so that the top L/R buttons and an attack button perform special moves by choosing the red option after picking your character.
Super Sailor Moon | Tiera toss: d,f, punch
Super Heart throw: f,d,b kick Moon Shield: f,d,f, punch Super Special: d,f,b,f, punch+kick |
Super Sailor Chibi Moon | Luna P throw: f,b,f, punch
Heart throw: d,f, punch dive kick: jump, d+kick Super Special: d,f,b,d, punch+kick |
Sailor Mercury | Bubble blast: f,b,f,+punch
Ice Bubble blast: b,d,f, punch Leg spin: b,d,b, kick Super Special: f,d,b,b,d,f, punch+kick |
Sailor Mars | Fire Bird: d,f, punch
Celestial Fire Surround: b,d,f, punch Flame kick: b,d,b, kick Super Special: f,d,b,f, punch+kick |
Sailor Jupiter | Thunder Crash: f,b,f, punch
Lightning ball: b,d,f, punch Leg spin: f,d,f, kick Super Special: b,f,d,b, punch +kick |
Sailor Venus | Crestent V Smash: d,f, punch
Love Chain Encircle: f,b,f, punch Love Chain Inferno: f,d,f, kick Super Special: d,b,d,f,d, punch+kick |
Sailor Pluto | Planet fireball: d,f, punch
Staff spin: f,b,f, punch Super Special: b,d,f,b, punch+kick |
Sailor Saturn | Electric staff uppercut: b,d,f, punch
Protection shield ball: b,d,b, kick Super Special: b,f,d,u, punch+kick |
Sailor Neptune | Planet Fireball: d,b, punch
Flame uppercut: f,d,f, punch Super Special: b,d,f,d,b, punch+kick |
Sailor Uranus | Planet Fireball: f,d, punch
Fire charge/uppercut: f,b,f, punch Super Special: f,b,d,f, punch+kick |
The attributes screen stuff is as follows, from top to bottom:
punch power |
kick power |
throwing power |
defense power |
life bar |
frequency of Taunt move |
Special move strength |
Super Special move strength |
Here are some cool mini-pics that I took from the manual...but I made them bigger!
Intro song from SMSS (zipped wav format) smss.zip
(*note* above song is very poorly recorded...I'll try and get a better sample at a later time, sorry.)
Some pix I snagged somewhere (not mine):
Other Sailor Moon stuff: