KNOWLEDGE vs. BELIEF - Is That A System, Or Game, Or What?!?
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ABSTRACT: Certain human belief systems (political, religious, economic, athletic, artistic, etc) are GAMES that are designed for or evolved as ENTERTAINMENT, to structure and occupy otherwise unproductive time. Such GAMES have arbitrary rules, and tend to schism and diverge, and to encourage enthusiastic and/or violent behaviours in their players. DISCLAIMERS: Facts do not penetrate the world of our beliefs. They haven't generated them; they don't destroy them. They can inflict the most constant contradictions upon them without weakening them. —Marcel Proust Human Intellectual Activity
The basic difference between knowledge and belief is that knowledge systems include mechanisms for testing their assertions against observable reality; for verifying, validating their contents; and belief systems don't. As the cornerstones of belief systems, beliefs either can't or shouldn't be questioned and tested; or the results of any tests should be pre-ordained, or ignored, or distorted / interpreted to accord with the beliefs. Beliefs MAY be tested against their own internal logics, but such tests can only evaluate their consistency, not their reality. The basic consequences of these differences are
Knowledge Systems (Sciences)
There are certain requirements implicit in this method. When doing science, one is building models of observable reality, devising workable explanations that cover the data. The explanations must be testable, and thus must be falsifiable - it's the falsification that's tested. And the explanations must be usable - they must lead to new areas of exploration. For instance, after studying photos of Luna, I may conclude that Luna is composed of green cheeze. So I'll state my hypothesis: THE MOON IS MADE OF GREEN CHEEZE; and I'll state its falsification: THE MOON IS NOT MADE OF GREEN CHEEZE; and I'll determine that the theory and its falsification ARE testable, by the expedient of traveling to Luna and examining the material thereof. It may happen that, upon looking at Lunar specimens, no green cheeze is found, and that hypothesis must be discarded. But at least it WAS testable. And it was usable, because it pointed out the need for further exploration, for traveling to Luna to examine its composition. If I'd hypothesized that: A NEW MOON IS SHAT BY INVISIBLE SPACE DRAGONS EVERY MONTH, INSTANTANEOUSLY REPLACING AN IDENTICAL OLD MOON, that hypothesis and its falsification would be rather hard to test, since the space dragons and the differences between old and new moons would be undetectable. Such a hypothesis, and most explanations invoking magickal | divine forces and entities, are of no use, no value - there's no way to validate such an idea. There are no ways to examine the magickal, the divine, so such explanations aren't usable, they don't point the way to further research. They are dead-ends. Belief Systems (Religious, Political, Economic, Artistic, Athletic)
Belief systems follow different rules. Following the lead of Robert Anton Wilson, whose article BEYOND TRUE & FALSE: A Sneaky Quiz With A Subversive Commentary, in the book THE FRINGES OF REASON: A Whole Earth Catalog, ed. by Ted Schultz [Harmony/Crown, 1989] introduced me to this paradigm, I'll refer to belief systems as HUMAN GAMES.
Games have certain characteristics: NOTE: Games may also be visualized as giant amoeba, that fission into near-clones and mutant spawn, who then compete for all available resources, attempting to devour each other and everything around them. But I digress... "The essential features of all games: symmetry, arbitrary rules, tedium."Jorge Luis Borges Human Games and Their Rules
The primary realms of Games are in 1) religious, 2) political, 3) economic, 4) artistic, and 5) athletic systems. Each is dominated by its given Game Rules, such as the following (thanks to Robert Anton Wilson for some of these):
None of these Game Rules are really testable; but if you want to Play the Game, you must accept the Game Rules. If you don't like the Rules, then find another Game to Play, or start your own. And since a Game Rule need have no connexion with observable reality, fixation upon a Game in exclusion of reality can and does lead to madness. This is the realm of Strange Loops which I'll write about later. POSTSCRIPT: Following are some links to items that either link to and comment on the above, or on/to relevant items. (Is that syntax garbled enough?) As with all metagame links, follow them at your own risk. WHY GAMES?I'm not going to deal extensively with the motivations for Game-playing. The psyhchology here ranges from trivial to incomprehensible, and I just don't have time... But it seems to me that the basic motivations are those that underlay most human endeavours: GREED - FEAR - HOPE - BOREDDOM - LUST - etc Note that I don't include STUPIDITY or INSANITY or IRRATIONALITY as motivations. As Pascal Boyer shows in Why Is Religion Natural?, "Psychology suggests that there may be more to belief than the suspension of reason." And as Guy Swanson shows in THE BIRTH OF THE GODS, religious beliefs worldwide are quite varied but have some social correlations. So the basic motivation for religion (or any other Game) is just this: It Seems Like A Good Idea At The Time. (to be continued...)Both politics and religion have three basic things in common. They offer: |
ContentsResourcesHYPERNORMAL:ArchiSculpture Barbecuing Deconstruction Existence Evolution Knowledge & Belief Logic Millennial Madness Proof Redefining Time ReDoing PARANORMAL: Buddha ChemTrails Crop Circles (De)Materialization InnerSpace Exploration Levitation Lycanthropy Mental Radio NewAge Buzzwords Paranormal Research Perpetual Motion Pyramidology Self-Delusion TeleKinesis Time Travel Vampirism Vril Power X-Entities |
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