THEOPOLY:
by Ric Carter
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Fortunately, religion depends as little upon theology as love upon phrenology. —Israel Zangwill
THEOPOLY is obviously derived from the classic (stolen) board game MONOPOLY (TM). You might recognize the card that says GO TO HELL, GO DIRECTLY TO HELL. Following is a (preliminary) rough outline for a possible THEOPOLY game. I first thought this up on 7 May 2000. The McGuffin, the tokens being pursued, are indulgences, which of course require money to obtain. The MONOPOLY streets are replaced with Holy Shrines. Houses and hotels are replaced with Holy Tokens or Relics. Players attempt to make pilgrimages to and land upon those shrines. Each time a player makes a pilgrimage to (lands on) a new shrine, a fee is paid for a holy token to place on the shrine, and a holy relic to place in the player's personal store. Each relic is worth a century of indulgences. The winner is the player with the most relics when they've filled all the shrine sites with their tokens — their reward is SALVATION. The losers, of course, get DAMNATION. TECHNICAL NOTE: The tokens could be colored or lettered or numbered stones or die-cut cardboard. No matter. The Community Chest cards are replaced with Grace cards, which give to or take away from a player's store of relics and indulgences. The Chance/Chants cards direct players to various locations or perform various penitential actions, such as chanting, praying, self-flagellating, burning synagogues, etc. The utilities and railroads are replaced by Temples of Sin. Jail becomes HELL; GO TO HELL is temporary and means you are out of play for some number of turns, although a GET OUT OF HELL FREE card (or coughing-up enough indulgences) will spring you from Hades for now. In play, when each player passes GO they collect some money, money which may then be used to buy goodies: shrine tokens, relic tokens, indulgences. Hmm, maybe GO should be renamed REBIRTH, as in a spiritual rebirth. "I wanted to be Born Again but Mum said no." Note that shrine tokens are for ADMITTANCE - payment is required to enter each shrine the first time. So if you have already landed on a shrine, you needn't place another token there and needn't pay for re-admittance. But if the first time you reach a shrine of a color-group set, and another player already has their tokens placed on all the shrines in that set, then before you can place your token there, you also have to give that player a token. This represents your contribution to that player's holy order. Whenever you have visited all the shrines in a set, you get an extra indulgence. (Hmmm, what to do about holy orders? I'll have to think about that... Team play, right? Holy order and holy societies, tokens required for membership, and they can coordinate certain moves while still trying to send each other to eternal damnation. Something like that.) Players also must pay when landing on sin sites - if you land on a sin site, then one of your tokens goes back to the pot - you must select a token to remove from a shrine. Some shrines are holier than others, some Temples of Sin are more fun than others, and players must pay more to get into them. So that this isn't too sectarian, the shrines are named after holy places of many religions. Play until one player attains Salvation and the rest are cast into Eternal Damnation — until the next play.
Gentle Readers: If you have any suggestions for the naming of shrines, or of other rules or aspects of Theopoly, all your contributions will be welcomed and credited. Click here to email me.
RESPONSE----- Original Message ----- From: "Brian Whelan" [brianwhelan@hotmail.com] To: [ric@sonic.net] Sent: Thursday, September 29, 2005 2:21 AM Subject: Theopoly Hi Ric, I was amazed to read your witty imaginings of a game called Theopoly. I have actually made a game that is so close to what you described that I did wonder if you had read a (London) Times article about it. The game at the moment is called Salvation-Damnation but I thought the name was not catchy enough and came up with the name Theopoly. In a late attempt to find out if there was such a word, or if anyone else was using it, I found you on the web. If you are at all interested, I can send you the article as an attachment for you to see. This is either an example of synchronicity and a pure coincidence or an imitation, which I consider the sincerest form of flattery. Either way I did enjoy your spiel. I found it hard to engage in the other articles and asked myself where does Ric live and would he be interested in some copies of the game? I live in the UK. It is a big hit amongst Catholics particularly. (Benedictines love it!) Cheers Brian ![]() VISITORS:
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