08/31/04 05:07:46 PM
redchin@sonic.net
Much of the art on these pages comes from WP
Fantasy Productions.
D&D, Dungeons and Dragons,
Greyhawk, and the D&D and Greyhawk logos are full copyrighted
property of Wizards Of The Coast, Inc.
©2000. The information on the Greyhawk pages is also copyrighted ©2000-3
property of Wizards Of The Coast, Inc.
This website is in no way a challenge to those property rights.
All information on this site that is not
property of Wizards of the Coast, Inc.,
is copyrighted property of Dale R. Thurber., ©2000-3.
You are adventurer #
to sojourn these pages.
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Details: The Living Greyhawk
campaign is getting under way in Sonoma County. At least one adventure
will be offered per month for the 2004 year. Clark's
Trading Cards & Comics
is located in downtown Santa Rosa, on Seventh Street,
CA 95405.
Just NE of Santa Rosa Plaza (A mall)
If you've never played Living Greyhawk, but have played D&D, here are
some things you should know:
| You can play your Living Greyhawk character anywhere RPGA events are
played - worldwide! |
| Your character's dynamic abilities, XP and equipment are tracked via forms
and adventure records (ARs), which document your campaign play. |
| Download the Living
Greyhawk Campaign Sourcebook. It contains everything you
need to play. |
| Also download the Pale
Player Pack. This is specific to our region - the Theocracy
of the Pale. |
| To start, you need to create a character using the D&D Core Rules,
specifically the Player's Handbook. |
| Here are the basics of character creation:
| You are allowed a 28-point stat buy. All abilities start at
"8". For ability scores between 9-14, the cost is one point
per ability point increased. From "14" to "15" and
"15" to "16" costs 2 points each. From
"16" to "17" costs 3 points, as does "17"
to "18". |
| You spend your points BEFORE applying racial modifiers. |
| You may choose from the standard PHB races, plus grey elf, wood elf,
tallfellow and stout halflings. |
| You are given maximum hit points at first level. |
| You are given maximum gold pieces at first level to buy equipment. |
| You may not use the class rulebooks, such as Sword and Fist, to create
your character. |
| Later, you may join meta-organizations to widen your selection of
feats, skills, equipment and prestige classes. These are
organizations in the Theocracy of the Pale that have unique motivations
and goals, some of which may appeal to your character. |
|
If you've never played D&D, I don't suggest you start playing in Living
Greyhawk right away.
Details:
| $3 per player per day for the host (Clark's).
If there are multiple sessions ("Slots") running, you still
only pay $3. |
|
Follow standards for LG character creation. |
|
Sign up for the RPGA here. |
|
Sign up for D&D Player Rewards here. |
|
Email contact:
rpga-lg@sonic.net |
|
Get more info on the Role Playing
Gamers Association at: http://www.wizards.com/rpga
|
|
Make sure to download the Pale Player Pack below: |
|
UPCOMING RPGA
EVENTS:
PAST
EVENTS
Date & Time:
Sunday, Sept 26th,
from 10am to 6pm. Character creation must happen before arriving. |
RPGA EVENT:
Slot 1 - 10am - 2:15pm
TABLE 1:
PAL 3-01 "In the Shadow of Death's
Door" @
APL 2/4 -
Judge Dan Graber
By David W. Baker. The Theocrat, Supreme
Prelate of the Pale, is on his deathbed. He asks you to travel to the door
of death itself, to the lair of the slain green dragon Xianshee. At stake
is nothing less than the future of the Theocracy of the Pale.
TABLE 2: PAL
4-05 "Possessions in the Dust @
APL 2/4 -
Judge Andrew Bullene
By Neil Harkins. The Ether Threat is finally over, but the
damage to Tenh remains. Hundreds of refugees huddle in the makeshift
shanty-town surrounding Atherstone, separated from the lives they once
led. Will they survive?
Slot 2 -
2:15pm - 6pm
TABLE 1:
COR 3-07 "Gruumsh's Retort" @
APL 2/4 -
Judge Dimas Jimenez
By Craig Hier. Something evil is afoot in Eagle Crag Pass and it has
taken hostages. That is what two strange fellows from Ratik claim. Is there
something going on or are these guys a few coppers short of a silver piece?
TABLE 2: PAL
3-04 "Full Circle" @
APL 2/4 -
Judge Steve Bottarini
By David W. Baker. Bahira, wizard of Ogburg, asks you to find some gems
known as the Shards of the Uvalnoniz. She requires the Shards to complete a
magic circle, a circle that is part of a powerful incantation. The incantation
will strike a critical blow against a terrible evil that threatens the Pale. |
Date & Time:
Saturday, October 29th,
from 10am to 6pm. Character creation must happen before arriving. |
RPGA EVENT: Worldwide D&D Game Day @ Clark's
Slot 1 - 10am - 2pm
TABLE 1:
TBA @
APL 2/4 -
Judge
TABLE 2: TBA @
APL 2/4 -
Judge
Slot 2 -
2pm - 6pm
TABLE 1: TBA
@
APL 2/4 -
Judge
TABLE 2: TBA
@
APL 2/4 -
Judge
Slot 2 - 6pm-10pm
TABLE 1: TBA
@
APL 2/4 -
Judge
TABLE 2: TBA
@
APL 2/4 -
Judge
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THESE LINKS ARE COMPLEMENTARY OF http://www.theocracyofthepale.com/
Here are a number of files that you may wish to download or print out.
Many of these documents are in Adobe Acrobat (PDF) format. The Acrobat
Reader is available for free from Adobe. Other files are Zip archives
which can be opened by many commonly available utilities. WinZip
is one good tool for Zip files.
These are the meta-game organizations available in the Pale. These
organizations present roleplaying opportunities for your character, while
also providing certain in-game benefits. Some of these benefits enable
your PC to select certain feats or purchase useful magic items. (These
metaorgs have been recently updated. For comparison purposes, a page of obsolete
metaorgs is available.)
| Pale
Meta-Org FAQ, Version 3.1, May 2004
Answers to miscellaneous questions about these organizations.
| The
Arcanist Guild, Version 3.1, May 2004
The official Pale organization for wizards and sorcerers.
| The
Bardic College, Version 3.0, May 2004
A school for bards and other performers.
| The
Brotherhood of Arms, Version 3.0, May 2004
An organization of warriors, unaffiliated with the Theocracy.
| The
Church of the One True Path, Version 3.0, May 2004
The clerics of the Church of the One True Path.
| Council
of Faith, Version 3.0, May 2004
A secret organization of people who worship gods other than Pholtus.
| The
Coven of White Light, Version 3.0, May 2004
A group of sorcerers that shun interference by the Church.
| The
Disciples of Discipline, Version 3.0, May 2004
Pholtan monks who train in monasteries throughout the Pale.
| The
Natural Order, Version 3.1, May 2004
Druids within the lands of the Pale.
| Other
Groups in the Pale, Version 3.0, May 2004
Roleplaying organizations that have no in-game benefits:
| The Knights of the Bodkin
| The Lost Clan
| The Mortal Coil
| The Paleriders
| The Phostaldaron |
| | | |
| Pale
Adventuring Companies, Version 3.0, May 2004
A chance to create your own meta-game organization tailored to you and
your fellow PCs. Use this template
when submitting your company for Triad approval.
| The
Pale Diplomatic Corp, Version 3.0, May 2004
Intelligence and covert ops for the Theocracy.
| The
Pholtan Knights Valorous, Version 3.0, May 2004
A religious Pholtan knighthood.
| The
Prelatal Army, Version 4.5, May 2004
The army of the Pale.
| Thieves
Guild, Version 3.0, May 2004
The guild of thieves in the Pale. |
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